My first reaction to this song is that it is a great reminder to get out and get dirty and have fun, but it doesn’t quite make sense. I first heard the song in 2009 when it was released as a single by the band Hightower. The song is about a man who has his dog, Monkey, killed, and then he is haunted by the memories of what happened.
Monkey was a little bit of a mascot for the band. It was the brainchild of lead singer, Steve Hightower, and was originally conceived as a catchy song to help encourage the band’s fans to get outside and have some fun. But it became increasingly apparent that Monkey’s death was probably more personal and scary to the band than it was to the public.
The band’s drummer, Steve Hightower, is a former police officer who also used to work security for a number of celebrities including Justin Bieber. He’s been obsessed with the idea of monkey music since he was a teenager, and he made it his mission to kill Monkey and turn its life of horror into a song. Monkey died on March 19.
Monkey died at the end of a month that saw us all doing weird, exciting, and scary things. It was a month that saw us all try out the powers of the Monkey’s new weapon, the Monkey Reaper. This was the monkey version of a giant metal monkey gun.
Monkey killed a monkey in a way that’s probably the scariest thing I’ve ever seen. Monkey was the ultimate weapon in the game, with the ability to do things like freeze enemies and knock them out of the way. But Monkey can also freeze entire rooms and take you and your allies down with them.
Even though the Monkey is the weapon of choice in Deathloop, our monkey power was also the best weapon we actually had, as we were able to get in some serious damage. One of the coolest things was that we could shoot the Monkey with the Monkeys power, which was a lot cooler than just using the Monkey’s hammer. It was a very cool, scary idea, and one that I wish could be true.
Monkey is the ultimate weapon, but the Monkeys might be the worst weapon ever created. We were told we could shoot the Monkeys hammer with the Monkeys power, but instead we were getting a weird green screen effect that made us look like we had been stabbed. The Monkeys power did give us some decent damage from our melee attacks, but we were still getting a very weird green screen.
My only issue with it was the green screen effect. It just felt very fake. I actually didn’t mind the whole Monkeys, Power thing because we weren’t actually dealing with the Monkeys at all. There were actually no threats. There was only a really cool story element that was being told.
I’m glad to say that we will be back to working on hit monkey music soon. After having to make the game look very real, I can’t imagine why anyone would want to work on a game that looks like it took place in a very strange time. We’re working on making the game look more like we might be able to walk through a time loop, but I’m a little sad we’re not actually working on the soundtrack.
Well, if we can’t walk through time on the Gamecube, we can always just do the Nintendo DS version (which looks very, very real). At least that’s what we’re going to do here at the studio. We’ll be at the studio. We’ll be there.